Weeknights

Sinruth's Demise

Our heroes have spent their first night within the halls of Castle RivenRoar, in the same room with Sinruth’s corpse.

A note from The Emissary is found on Sinruth’s body. This is a clue that the troubles of Brindol may not be over with Sinruth’s death.

Adronsius & Mirtala have now been rescued and sent back to Brindol. Thurann has been found, chained to a fountain near an infestation of undead. The undead are defeated and a cache of healing potions are discovered.

Our Heroes are tired from the morning’s battles, but it is only mid-day. Do they dare rest when Zerricksa, the fragile old witch still waits for their rescue? Goblins are terrible foes, but what undead creatures remain to be smited beneath the ancient stones of Castle RivenRoar?

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Reality sets in

Our story opens as our heroes are wiping the slime off of their weapons, having just defeated the ochre jelly that crawled out of the portal.

The continued sounds of yelling and crying lead our heroes into a open crypt room, with two gnomes waiting to pounce. The direction of their pounce is a little strange, as they bolt through another door. The gnomes’ plan becomes clear to our heroes as two flaming scorpions materialize from the trigger of the doorway. The gnomes re-enter the fight after the the scorpions engaged the heroes and begin pelting them from the shadows.

But, neither the magma claws nor the gnomes are a match for our heroes… yet. Before leaving the room, Zanne finds a new set of armor and some gold in the remains of the crypt. Venturing deeper into the gloom, we find Sertanian in a jail cell, quickly wiping the tears from his face and putting on a stiff upper lip. Dorn rattles the bars a little while Zanne and Aramil deftly pick the lock. Sertanian tells them he has only recently been moved to these cells and he knows where Mirtalla is being held.

Together, they ascend the stairs back to the scene of the magma claw battle and continue through another door and up to a spiderweb encrusted landing. It is on this landing that our heroes encouter resistance that tests their resolve. Rogues slipped through the fey and across the room, pacts are sustained with shadowy evils, the spidery enemies were taunted again and again by the combined physical might of The Vulverine and Dorn. In the end, it was the magic of Haderai that almost claimed the last enemy. That honor was reserved for Sertanian however, who’s guts finally materialized in the end. In fact, he truly believed Haderai was going to slay the spidery beasts, but the blast caused the beast to stumble. Sertanian’s poached shortsword from the gnomes was driven into the creature’s brain, ending the battle and saving Dorn’s life, The Vulverine’s life, and Aramil’s life.

Kartenix’s body was discovered in this room. He was the last meal of the ettercaps.

The Vulverine found a new weapon amongst the treasure in this room.

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Our Adventures Begin

The heroes decide to forego Morrick’s map and take a more well-traveled route to Castle RivenRoar. They kick the doors in and begin murdering Hobgoblins, who put up very little resistance.

They begin chasing a screaming captive through the hallways, until they encounter a room that seems to contain only a non-functioning portal to a castle in a swamp. After throwing a rock at the portal and staring at it for awhile, a creeping slime slide through and threatened our heroes. It was defeated, again without much issue, and our heroes continue to chase the screams deeper into the Castle.

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The Meeting

Eoffram Troyas greets our heroes, but is a little distrusting to start things off. He interviews them, then quickly discovers that they seem to be fine, upstanding examples of the kind of hero he wants to find in his town.

He describes the new plight of the town and challenges our heroes to find:
The Missing Villagers
The Missing Treasures

He tells them that one injured hobgoblin was captured during the raid. That hobgoblin’s name is Morrick. After offering the heroes 200GP for the return of the captives and an additional 200gp if the treasure is also returned (he stresses that there is no money without the townspeople first), Eoffram sends them to see what they can learn from Morrick.

Morrick is uncooperative, but eventually relents and gives our heroes a map to Castle RivenRoar. He says that Sinruth is using it as a base of operations for his new Red Hand of Doom.

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Brindol Attacked!

Our heroes are separately enjoying drinks in the Antler and Thistle with all hell breaks loose in the town of Brindol. Hobgoblins come crashing through the doors and windows of the inn. The other random patrons are scattered and, while one unfortunately dies, our heroes succeed in protecting the Inn from destruction at the hands of the invading horde.

But before the city can sleep, our heroes are forced to deal with a real threat. A flame-flinging ogre and his hobgoblin masters! Risking life and limb, our heroes are “bonded by fire” as they battle this creature from the rooftops and from within arms-reach.

The innkeeper, Thadin Meerstone and his daughter (and waitress) Gwen Meerstone are very appreciative of the heroes work in saving their inn from burning down. They give our heroes free room and board for the night, before they are summoned to the city council chambers to meet with the Head of the City Council, Eoffram Troyas.

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